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If you enjoy turn-based strategy games with some RPG elements (such as character development/levelling) and a loose fantasy plotline story arc to tie it all in.then this game is for you.I can't put it down since I bought it. PROS- The flexibility of being able to change jobs and manage your clans are a nice touch are some of my favorite things about the game.- I like the fact that you can save your game during a fight and come back it to it later.this makes this game fit my schedule perfectly.- The graphics are some of the nicest I have seen on the DS.Cons- The Law system can be a bit ridiculous at times to the point of making one (or more depending on your setup) of your clan members practically useless during the fight. I'm sure they put this feature in to keep everyone from spamming a certain class or set of skills.but the end result is a bit tedious sometimes. Not enough to make me not enjoy the game though.).
This won't be a long review with lots of details.FFTA is a Strategy Role Playing Game. The bulk of the fun part of the game is customizing your team and sending them to battles played in a turn based strategy style. The customization is where the RPG element comes in: choose your players to have different "jobs", e.g. Warrior, Black Mage, Thief, etc, and have the right team for the right mission.
The top screen of the DS is used to display the current law and the privilege (a feature added in A2 that means bonuses at the end of battle if law is obeyed). This game is only the most fun for people who liked the original Final Fantasy Tactics Advance game on the Gameboy Advance.The gameplay is exactly the same as the first game. The only big improvement I noticed was the better graphical portrayal of the different races. In this game you don't go to jail for breaking the law, but you lose the privilege and the ability to use phoenix down to revive people. Personally I think this was an improvement, too.
If you are into strategy RPGs, this is the game for you, will literally last you over 200 hours if you try to do everything and thats just one difficulty. Very deep battle system, over 50 classes, and the graphics looks really nice, very vibrant colors, but the most important thing of course, extremely fun.
The classes, weapons, attacks, terrain, enemies, and laws are all incredible. Is it really worth trying to visit four different areas in six days, visiting different baby mamas while posing as your client. This game also has a Hard setting so if you're into this game, you can easily get your money's worth by purchasing it and letting it siphon months of your free time.However, I wouldn't recommend it; after completing the first hundred or so missions you begin to wonder to yourself just how many times you have to clean an airship, deliver correspondence, help with the spring festivals, and other menial tasks. I believe I was fighting the forces of evil, but I don't really know.
It's also a nice break from always battling foes, but is it really worth the trouble. I spent over 100 hours playing this game and all of its various side quests, and I only managed to complete a little more than half of the total missions. I played this game mainly for the battle system, not understanding most of the reasoning behind why I was killing this bunny, aiding this witch, picking up this flower, or intimidating this blob monster. Before I knew it the credits were rolling and I didn't have to contemplate as to my noble/horrendous deeds I committed or my impact on this world. Is it moral.Most of the time it isn't; the dialogue is incredibly drab and after the tenth hour I always skimmed the words.
It had to be for the good of mankind right. I knew that in the final stage someone was trying to kill me, so I killed them. Don't get me wrong, it was awesome to be able to level-up by accomplishing such tasks. People were paying me to do it, and as a mercenary you don't ask questions. This is an unprecedented move for me, as I generally love the dialogue/storyline of Final Fantasy games.
It unnerved me that I just couldn't get into this game.However bad the storyline may be the battle system more than makes up for it. It's probably a good thing there was no morality gauge in this game. And that's all that matters in the end, when you're offered a little supplementary income by a shady bartender who has a friend who has a friend who wants you to fight someone to the death.
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